Showing posts with label 3dsmax. Show all posts
Showing posts with label 3dsmax. Show all posts

19 May 2010

Bunch of Temples




















Some OK some not so 
Good. Need some details. A
Lot of work to do.

16 May 2010

Variations







Some simple variations on the initial concept skeleton just using mirrored instances in Max. The idea may work but I think I need to develop the skeleton more. Maybe my design should just use the skeleton with options of stretching a fabric over them or glazing or something else. The temples could be made up of different variations on arrangements of skeletons with interchangeable add-ons to create shelter, entrances, windows etc. 

Still not sure how I would make the skeleton. Bamboo or paper rolls with metal joins like Shigeru Ban's design may be a way. Or they could be made of folded metal. This decision is probably a good one to make now...